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23 crates found
Experimental GUI backed by Bevy ECS + usual suspects
A2UI gallery — browse and render the sample specs in a Bevy window
Create meshes from heightmap PNGs in the Bevy game engine.
A simple Bevy plugin for easily creating and applying water shader materials to 3D meshes.
texture atlas: maxrects bin-packing, region lookup, manifest serialization (RON/binary)
Bevy ECS UI backend for A2UI (Agent to UI)
GPU particle system editor for Bevy
A Bevy plugin for creating a parallax effect.
Understand your users. Grow your game. Track events, session health, and user sentiment with zero fuss
Reserved for the Avian physics engine project. Please use avian2d or avian3d instead!
Observer-driven finite state machine framework for Bevy ECS with variant-specific events and flexible validation
GPU particle system for Bevy
A Bevy plugin for integrating with the Steamworks SDK.
Save/Load framework for Bevy
Flexible tweening plugin library for Bevy
Make xenharmonic music and explore musical tunings.
Procedural noise primitives for Bevy
Tweening animation plugin for the Bevy game engine
An ECS-driven physics engine for the Bevy game engine
Inspector plugin for the bevy game engine
A plugin for Egui integration into Bevy
Pixel art material extension for Bevy — toon shading, CIELAB palette quantization, and Bayer dithering on top of PBR lighting.