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28 crates found
Experimental GUI backed by Bevy ECS + usual suspects
wgpu 2D renderer with sprite batching, text rendering, camera, layers, and custom render passes
A2UI gallery — browse and render the sample specs in a Bevy window
texture atlas: maxrects bin-packing, region lookup, manifest serialization (RON/binary)
A simple Bevy plugin for easily creating and applying water shader materials to 3D meshes.
Create meshes from heightmap PNGs in the Bevy game engine.
Bevy ECS UI backend for A2UI (Agent to UI)
3d components and systems for lunar — transform hierarchy, camera, mesh, material, lighting
A Bevy plugin for creating a parallax effect.
GPU particle system editor for Bevy
asset system: Handle<T>, AssetServer, async loading, hot-reloading, font/audio/texture loaders
core engine: game loop, ECS wiring, plugin system, scenes, hierarchy, error handling
math types: Vec2, Vec3, Color, Rect, Transform, LocalTransform, WorldTransform, convenience macros
Understand your users. Grow your game. Track events, session health, and user sentiment with zero fuss
Observer-driven finite state machine framework for Bevy ECS with variant-specific events and flexible validation
GPU particle system for Bevy
Reserved for the Avian physics engine project. Please use avian2d or avian3d instead!
A Bevy plugin for integrating with the Steamworks SDK.
Save/Load framework for Bevy
Flexible tweening plugin library for Bevy
Make xenharmonic music and explore musical tunings.
Procedural noise primitives for Bevy
Tweening animation plugin for the Bevy game engine
An ECS-driven physics engine for the Bevy game engine