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23 crates found
wgpu 2D renderer with sprite batching, text rendering, camera, layers, and custom render passes
Create meshes from heightmap PNGs in the Bevy game engine.
A simple Bevy plugin for easily creating and applying water shader materials to 3D meshes.
Bevy controls library
GPU particle system editor for Bevy
3d components and systems for lunar: transform hierarchy, camera, mesh, material, lighting
asset system: Handle<T>, AssetServer, async loading, hot-reloading, font/audio/texture loaders
core engine: game loop, ECS wiring, plugin system, scenes, hierarchy, error handling
math types: Vec2, Vec3, Color, Rect, Transform, LocalTransform, WorldTransform, convenience macros
Understand your users. Grow your game. Track events, session health, and user sentiment with zero fuss
Observer-driven finite state machine framework for Bevy ECS with variant-specific events and flexible validation
GPU particle system for Bevy
A lighting 2d library for Bevy
A Bevy plugin for integrating with the Steamworks SDK.
Save/Load framework for Bevy
Flexible tweening plugin library for Bevy
Procedural noise primitives for Bevy
Tweening animation plugin for the Bevy game engine
An ECS-driven physics engine for the Bevy game engine
Inspector plugin for the bevy game engine
A plugin for Egui integration into Bevy
Pixel art material extension for Bevy — toon shading, CIELAB palette quantization, and Bayer dithering on top of PBR lighting.