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33 crates found
Experimental GUI backed by Bevy ECS + usual suspects
Adobe Animate sparrow V2 and texture atlas support for the Bevy game engine
A Bevy post-processing plugin for CRT-style screen effects.
A2UI gallery — browse and render the sample specs in a Bevy window
wgpu 2D renderer with sprite batching, text rendering, camera, layers, and custom render passes
Create meshes from heightmap PNGs in the Bevy game engine.
A simple Bevy plugin for easily creating and applying water shader materials to 3D meshes.
texture atlas: maxrects bin-packing, region lookup, manifest serialization (RON/binary)
Bevy ECS UI backend for A2UI (Agent to UI)
Bevy controls library
GPU particle system editor for Bevy
A Bevy plugin for creating a parallax effect.
3d components and systems for lunar: transform hierarchy, camera, mesh, material, lighting
asset system: Handle<T>, AssetServer, async loading, hot-reloading, font/audio/texture loaders
core engine: game loop, ECS wiring, plugin system, scenes, hierarchy, error handling
math types: Vec2, Vec3, Color, Rect, Transform, LocalTransform, WorldTransform, convenience macros
Understand your users. Grow your game. Track events, session health, and user sentiment with zero fuss
Reserved for the Avian physics engine project. Please use avian2d or avian3d instead!
Observer-driven finite state machine framework for Bevy ECS with variant-specific events and flexible validation
GPU particle system for Bevy
A lighting 2d library for Bevy
A Bevy plugin for integrating with the Steamworks SDK.
Save/Load framework for Bevy
Flexible tweening plugin library for Bevy